Revenue (¥ bn, bars) · net margin (%, line)
Source: securities reports
FY2019 · consolidated
Revenue$1.3B
Net income$243M
Net margin18.4%
→
FY2026 · consolidated
Revenue$1.1B
Net income$109M
Net margin10.1%
Kimura set out to invest ¥100 billion over three to five years, naming sports and wellness as the next fields and communication as the thread joining them to everything before. In 2019 the company acquired Chariloto, an online betting service for keirin cycle racing; Chiba Jets Funabashi, the professional basketball club; and Net Dreamers, publisher of the horse-racing site netkeiba.com. It moved to the First Section of the Tokyo Stock Exchange in June 2020 and launched TIPSTAR, a keirin betting service aimed at the young and female audiences that public racing had never reached. The upfront cost was heavy — the sports segment lost ¥5.3 billion at the operating level in the year to March 2021, as advertising and user rebates failed to bring in the expected numbers — but after a shift to marketing efficiency and cost discipline, and with public racing moving online, the segment turned a ¥2.0 billion operating profit in the year to March 2025. In February 2022 MIXI took control of Tokyo Football Club, operator of the J.League side FC Tokyo, moved to the TSE Prime market in April, and in October 2022 renamed itself MIXI, Inc., putting the corporate logo where the XFLAG games brand had been on the shirts.
The base it was diversifying away from was indeed shrinking. With the domestic smartphone-game market flat, digital entertainment revenue fell from a peak of ¥195.4 billion in the year to March 2016 to ¥83.9 billion in the year to March 2026. In the third quarter of the year to March 2024 the company withdrew five Monster Strike titles for about ¥1.5 billion of cost savings, shifted away from relying on external-IP collaborations to draw players, and looked to extend the life of the ten-year-old flagship while trying overseas again with STRIKE WORLD for India. Governance was tested once more: in 2024 it emerged that Ueda Hiroo, then representative director of Chariloto, and others had improperly received more than ¥1 billion from suppliers, some of it from February 2018, before the acquisition. The investigation delayed second-quarter results by about two months and Kimura returned part of his remuneration. The company added a screening department for supplier selection and made records of supplier meetings mandatory. There was also a return to the origin: mixi2, a short-post social network launched in December 2024, passed 1.2 million registrations in a week, and Kasahara’s FamilyAlbum reached roughly 29 million cumulative users, 30–40% of them outside Japan.
The third change of core business is being attempted abroad. An Australian subsidiary became the first Japanese-owned company to obtain a betting licence there in 2024, and in September 2025 MIXI acquired PointsBet Holdings, an ASX-listed operator in Australia and Canada. The price was raised from A$352 million to A$398 million in June 2025, and the deal was finally settled through a takeover bid that secured 66.4% of the voting rights. Consolidated revenue for the year to March 2026 was ¥171.4 billion, holding a recovery that began from the trough of the year to March 2020, with the sports segment at ¥65.8 billion of revenue and ¥5.1 billion of operating profit. A medium-term vision published in May 2026 named the economy arising from time spent enjoying oneself with family and friends the “We-Time economy,” and set targets of ¥300 billion of revenue, a 20% EBITDA margin and 15% ROE for the early 2030s. From SNS to games to sports and lifestyle: for a quarter of a century this company has kept swapping out its core business while keeping the same axis — people gathering to enjoy themselves together.