Succeeding the Switch: the Switch 2 (2025)
How to succeed a giant success
The crux of this decision was the question of when, and in what form, to release the successor to a record-selling machine. Nintendo had before seen unit sales fall with the successors to the DS and Wii — the ‘second-generation jinx,’ in which the larger the prior generation, the more the next one struggles. Faced with the hard problem of following a first Switch of some 150 million units, the company chose not a change of course but continuity: it kept the hybrid form that doubles as home console and handheld, prepared backward compatibility so that first-generation software still plays, and bet on a design that carries its accumulated assets and users straight into the next generation.
That said, it was not the continuity design alone that carried the launch. The figures — 3.5 million units worldwide in four days, 6 million in seven weeks, and 15 million by December 2025, the fastest ever — were possible only because of the user base built over eight years with the first Switch and the strength of connecting to it seamlessly through backward compatibility. In the United States tariffs threatened the price, and preorders were postponed before launch, but Nintendo rode it out without moving the console’s price or release date. A giant prior success can be a burden or a foothold for the generation that follows; whether the first Switch’s assets become that foothold will be decided by the sales cycle still to come.
Revenue and net margin, FY2020–FY2026
Revenue in ¥ bn (bars) and net margin in % (line), for the years around the decision. Shaded columns are FY2025 onwards — after it was taken.
Source: securities reports
Read the full dossier in Japanese →
The Japanese edition carries the complete record of this decision — the situation that forced it, the options weighed, what actually followed, and the sources behind every claim.
Other key decisions at Nintendo
- 1961 Diversifying beyond playing cards — and losing (1961)
- 1983 The Famicom bet: cheap hardware, software profits (1983)
- 1996 Breaking with Sony; going it alone with the N64 (1996)
- 1998 Founding The Pokémon Company: from hit to franchise (1998)
- 2002 Yamauchi to Iwata: ending 53 years of family rule (2002)
Yen amounts are converted at the average rate of each figure’s own year — not today’s rate; the revenue chart is shown in yen. Exchange rates & sources — the full ¥/US$ table →
Disclaimer
- This page is provided for general information only and is not investment advice, nor a recommendation to buy or sell any security.
- Figures are compiled independently and include our own estimates, approximations and machine-processed data; we make no warranty as to their accuracy or completeness.
- Sources are primarily each company’s securities reports and other public filings, but errors and omissions may remain.
- Any use of this information is at the reader’s own risk. Past performance does not indicate future results.
- Company names, logos and other marks belong to their respective owners.
Data API
Nintendo’s history, financials, executives and
shareholders are published as static JSON — no key, plain GET.
Full specification →
| Method | Endpoint | Returns |
|---|---|---|
| GET | /api/companies.json | All companies |
| GET | /api/7974/manifest.json | Resource index |
| GET | /api/7974/history.json | History overview |
| GET | /api/7974/timeline.json | Chronology |
| GET | /api/decisions.json | All management decisions (index) |
| GET | /api/7974/decisions.json | Management decisions (index) |
| GET | /api/7974/decisions/{slug}.json | One decision (full dossier) |
| GET | /api/7974/executives.json | Executives |
| GET | /api/7974/shareholders.json | Major shareholders |
| GET | /api/7974/financials.json | Financial statements |
| GET | /api/7974/financials-longterm.json | Long-term results |
| GET | /api/7974/segments.json | Business segments |
| GET | /api/7974/regions.json | Sales by region |
| GET | /api/7974/workforce.json | Workforce |