Concentrating everything on Monster Strike: the ¥6.5bn offering (2014)
A company that had watched a ship sink chooses its next swing
What this decision tested was not whether the game would be a hit but how far a company could push its resources onto a single title at a time when nobody could know. In February 2014 MIXI was earning less than ¥500 million in operating profit — nowhere near able to fund ¥6.5 billion of advertising out of the operating business. It brought in outside capital, accepted that the founder’s shareholding would fall below half, and then put every yen of it into advertising, which leaves behind neither people nor technology if it fails. Holding the cash and waiting was an available option; management chose the opposite side.
What pushed them was, it seems, the company’s own memory of mixi’s decline. Having failed to change its core business in time for the shift from feature phones to smartphones, and having fallen to its first operating loss since listing, that experience worked as a reason to step forward rather than a reason to hesitate. In the month the offering was decided, Monster Strike was earning under ¥100 million a month. Two years later, the game was taking in some ¥15 billion in a single month.
Revenue and net margin, FY2009–FY2019
Revenue in ¥ bn (bars) and net margin in % (line), for the years around the decision. Shaded columns are FY2014 onwards — after it was taken.
Source: securities reports
Read the full dossier in Japanese →
The Japanese edition carries the complete record of this decision — the situation that forced it, the options weighed, what actually followed, and the sources behind every claim.
Other key decisions at MIXI
Yen amounts are converted at the average rate of each figure’s own year — not today’s rate; the revenue chart is shown in yen. Exchange rates & sources — the full ¥/US$ table →
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