Revenue (¥ bn, bars) · net margin (%, line)
Source: securities reports
FY2022 · consolidated
Revenue$2.4B
Net income$282M
Net margin11.5%
→
FY2026 · consolidated
Revenue$3.1B
Net income-$37M
Net margin-1.2%
With the group pared down, the strategy inverted: content moved from cost centre to growth engine. The 2022 mid-term plan named the three pillars — entertainment content, gaming machines and resorts — and put the consumer games business at the centre. Its vehicle was the “Super Game” idea: concentrate development on a few AAA titles and build them into media-mix franchises across film, anime and merchandise, led by Sonic, Persona, Like a Dragon and Phantasy Star. To broaden beyond console games, in 2023 Sega bought Finland’s Rovio Entertainment, maker of Angry Birds, for about €706 million (about $711.7M (¥100bn)) — its largest acquisition — gaining a global mobile franchise and a Nordic development base.
The resort side narrowed in parallel. Paradise City, long a drain, turned profitable in the years to March 2023 and 2024, while in 2024 the group sold the Seagaia resort in Miyazaki — concentrating resorts on the Korean IR and out of domestic operation. In 2025, its consumer business restored, Sega Sammy launched a new mid-term plan, “Beyond the Status Quo,” doubling down on content as the core growth engine while next-generation smart-pachislot machines keep the cash flowing. Hajime Satomi, 83, stays on as chairman and his son as president and Group CEO, with a former Sony executive, Kunifumi Utsumi, brought onto the board to drive the games business global.
The through-line of the two decades since 2004 is unchanged: the pachinko machines still generate the cash, and content still spends it. What is being tested now is whether a Japanese maker can grow durable global franchises against Nintendo, Sony and Microsoft and the Western giants — EA, Ubisoft, Take-Two — and whether the slow-maturing bets of the founder’s era finally pay for the content ambitions of his son’s.