Founded in 1960. Starting from gift product sales, the company established a global brand through its character licensing business led by Hello Kitty. Sanrio became a pioneer of the character business through theme park operations (Puroland) and global expansion.
1960
Strategic Decision
Established Yamanashi Silk Center Co., Ltd.
The formative experience of Shintaro Tsuji, who turned from government employee to entrepreneur
1962
Strategic Decision
Launched gift product sales
The Shinjuku directly managed store that cost 10 times the capital, and the 'San-Rio Whirlwind'
1970
Relocated head office to Gotanda, Tokyo
1970Relocated head office to Gotanda, Tokyo
1973
Changed trade name to Sanrio Co., Ltd.
1973Changed trade name to Sanrio Co., Ltd.
1974
Strategic Decision
Created Hello Kitty
The paradox of a cat the president called 'not charming' becoming a global IP
1976
Strategic Decision
Commenced licensing of original characters
The reversal in which royalties at 2% of revenue later became the core earnings source
1982
Listed shares on the Second Section of the Tokyo Stock Exchange
1982Listed shares on the Second Section of the Tokyo Stock Exchange
1990
Opened Sanrio Puroland
1990Opened Sanrio Puroland
1991
Stock investment losses; fell into 8 consecutive years of net loss
1991Stock investment losses; fell into 8 consecutive years of net loss
1998
Equity ratio fell to 3%; on the verge of insolvency
1998Equity ratio fell to 3%; on the verge of insolvency
1999
Hello Kitty boomed among high school students; revenue surged
1999Hello Kitty boomed among high school students; revenue surged
2009
Announced overseas growth strategy
2009Announced overseas growth strategy
2016
Rento Hatoyama departed; management returned to the Tsuji family
2016Rento Hatoyama departed; management returned to the Tsuji family
2018
Struggled in the US and Europe
2018Struggled in the US and Europe
2020
Tomokuni Tsuji became President and Representative Director
2020Tomokuni Tsuji became President and Representative Director
2023
Demand recovery in retail and theme park; significant revenue increase
2023Demand recovery in retail and theme park; significant revenue increase
View Performance
RevenueSanrio:Revenue
Non-consol. | Consolidated (Unit: ¥100M)
¥73B
Revenue:2023/3
ProfitSanrio:Net Profit Margin
Non-consol. | Consolidated (Unit: %)
11.2%
Margin:2023/3
View Performance
PeriodTypeRevenueProfit*Margin
1961/7Non-consol. Revenue / Net Income¥0B--
1962/7Non-consol. Revenue / Net Income¥0B--
1963/7Non-consol. Revenue / Net Income¥0B--
1964/7Non-consol. Revenue / Net Income¥0B--
1965/7Non-consol. Revenue / Net Income¥0B--
1966/7Non-consol. Revenue / Net Income¥0B--
1967/7Non-consol. Revenue / Net Income¥0B--
1968/7Non-consol. Revenue / Net Income¥0B--
1969/7Non-consol. Revenue / Net Income¥1B--
1970/7Non-consol. Revenue / Net Income¥1B--
1971/7Non-consol. Revenue / Net Income---
1972/7Non-consol. Revenue / Net Income¥1B¥0B2.9%
1973/7Non-consol. Revenue / Net Income¥2B¥0B4.1%
1974/7Non-consol. Revenue / Net Income¥5B¥0B5.1%
1975/7Non-consol. Revenue / Net Income¥9B¥1B6.0%
1976/7Non-consol. Revenue / Net Income¥20B¥1B7.4%
1977/7Non-consol. Revenue / Net Income¥32B¥3B8.6%
1978/7Non-consol. Revenue / Net Income¥35B¥3B7.4%
1979/7Non-consol. Revenue / Net Income¥34B¥1B4.0%
1980/7Non-consol. Revenue / Net Income¥40B¥1B2.3%
1981/7Non-consol. Revenue / Net Income¥46B¥1B2.8%
1982/7Non-consol. Revenue / Net Income¥51B¥2B3.2%
1983/7Non-consol. Revenue / Net Income¥58B¥2B3.9%
1984/7Non-consol. Revenue / Net Income¥68B¥3B4.7%
1985/7Consolidated Revenue / Net Income¥74B¥2B2.9%
1986/7Consolidated Revenue / Net Income¥74B¥3B4.3%
1987/7Consolidated Revenue / Net Income¥78B¥5B6.2%
1988/7Consolidated Revenue / Net Income¥85B¥6B6.5%
1989/7Consolidated Revenue / Net Income¥95B¥6B6.3%
1990/3Consolidated Revenue / Net Income¥74B¥3B3.4%
1991/3Consolidated Revenue / Net Income¥124B-¥6B-4.6%
1992/3Consolidated Revenue / Net Income¥131B-¥35B-27.0%
1993/3Consolidated Revenue / Net Income¥114B-¥6B-4.9%
1994/3Consolidated Revenue / Net Income¥102B-¥4B-4.3%
1995/3Consolidated Revenue / Net Income¥92B-¥24B-26.1%
1996/3Consolidated Revenue / Net Income¥97B-¥3B-2.8%
1997/3Consolidated Revenue / Net Income¥107B-¥5B-5.0%
1998/3Consolidated Revenue / Net Income¥145B-¥18B-12.4%
1999/3Consolidated Revenue / Net Income¥150B¥5B3.4%
2000/3Consolidated Revenue / Net Income¥139B¥20B14.6%
2001/3Consolidated Revenue / Net Income¥137B-¥27B-19.5%
2002/3Consolidated Revenue / Net Income¥127B¥2B1.9%
2003/3Consolidated Revenue / Net Income¥110B-¥19B-17.7%
2004/3Consolidated Revenue / Net Income¥104B¥5B5.1%
2005/3Consolidated Revenue / Net Income¥101B-¥16B-15.7%
2006/3Consolidated Revenue / Net Income¥99B¥8B7.7%
2007/3Consolidated Revenue / Net Income¥97B¥4B4.2%
2008/3Consolidated Revenue / Net Income¥94B¥1B1.1%
2009/3Consolidated Revenue / Net Income¥70B-¥1B-2.2%
2010/3Consolidated Revenue / Net Income¥74B¥4B5.9%
2011/3Consolidated Revenue / Net Income¥77B¥9B12.2%
2012/3Consolidated Revenue / Net Income¥75B¥14B19.0%
2013/3Consolidated Revenue / Net Income¥74B¥13B16.8%
2014/3Consolidated Revenue / Net Income¥77B¥13B16.6%
2015/3Consolidated Revenue / Net Income¥75B¥13B17.1%
2016/3Consolidated Revenue / Net Income¥72B¥10B13.2%
2017/3Consolidated Revenue / Net Income¥63B¥6B10.3%
2018/3Consolidated Revenue / Net Income¥60B¥5B8.1%
2019/3Consolidated Revenue / Net Income¥59B¥4B6.5%
2020/3Consolidated Revenue / Net Income¥55B¥0B0.3%
2021/3Consolidated Revenue / Net Income¥41B-¥4B-9.7%
2022/3Consolidated Revenue / Net Income¥53B¥3B6.4%
2023/3Consolidated Revenue / Net Income¥73B¥8B11.2%
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1960
8

Established Yamanashi Silk Center Co., Ltd.

The formative experience of Shintaro Tsuji, who turned from government employee to entrepreneur

What is noteworthy about Sanrio's founding is the unusual form of independence—incorporating a prefectural government's external organization as a joint-stock company—and the near-fatal crisis of a 5 million yen dishonored bill immediately after founding. Tsuji found a lifeline in street vending in front of department stores while on the verge of bankruptcy, and by spotting the 3x price gap between wholesale and retail prices, he paid off his debts in 3 months. This formative experience can be seen as the origin of Sanrio's business philosophy that 'value changes not from the product itself, but from how and where it is sold.' It is also interesting that the original business was silk product exports—entirely unrelated to the current character business.

BackgroundA Yamanashi prefectural government employee spotted a business opportunity in wine and silk exports

Shintaro Tsuji, the founder of Sanrio, was a Yamanashi prefectural government employee who had been engaged in insurance premium rate calculations and gubernatorial campaign support activities. In the course of this work, he became involved with the operations of 'Yamanashi Silk Center,' an external organization of the Yamanashi prefectural government, and came to handle overseas exports of wine and silk products—specialties of Yamanashi Prefecture. However, within the prefectural government, voices of opposition arose against an administrative-affiliated external organization conducting business activities like a private company.

Shintaro Tsuji chose the path of leaving the prefectural government and becoming an entrepreneur. In August 1960, he incorporated the external organization Yamanashi Silk Center as a joint-stock company, founding it with 1 million yen in capital. Investors included the Yamanashi prefectural governor contributing 50,000 yen, the deputy governor 50,000 yen, and the chamber of commerce president 50,000 yen—the personal network built during his government service was reflected in the capital policy.

DecisionFounded Yamanashi Silk Center (present-day Sanrio) as an independent venture

The head office was located not in Yamanashi Prefecture but in Kobunacho, Nihonbashi, Tokyo. For silk product exports, transactions with wholesalers were essential, and a wholesale district had formed in Yokoyamacho, Nihonbashi, Tokyo. The original business was a wholesale position—purchasing products as merchandise from Yamanashi Prefecture companies and selling them to wholesalers. Tsuji set Sony as his benchmark when founding the company and posted 'Catch up with and overtake Sony' in his office, though stakeholders around him viewed this goal with skepticism.

However, immediately after founding, the company was stuck with a 5 million yen dishonored bill in an export of silk brocade to South Korea, depleting its startup capital and facing the crisis of bankruptcy. With only 5 employees including President Tsuji at the time, the company was forced to cut costs by relocating its head office from Nihonbashi, Tokyo to Akihabara. Tsuji shifted the business focus to retail sales of sundries at department store entrances in Tokyo, without the landowners' permission, to secure daily cash flow.

ResultFrom street vending in front of department stores to getting the business on track through OEM supply

There was an approximately 3x price gap between the wholesale prices in the Yokoyamacho district of Nihonbashi and the retail prices near department stores, and Tsuji spotted this opportunity. Through street vending in front of department stores, he paid off the 5 million yen debt in 3 months and succeeded in avoiding bankruptcy. The sundries sold at that time included sunglasses, gloves, hats, and wallets—items entirely unrelated to Yamanashi Prefecture's specialty products.

Subsequently, Sanrio entered the OEM business for beach sandals. This was a period when beach sandals were just beginning to gain popularity, and by supplying OEM products to 'San-ai,' a Ginza-based retailer, the company secured substantial revenue. Rather than the founding plan of exporting Yamanashi Prefecture specialty products, the business got on track through sundry sales and OEM supply. Tsuji is said to have earned a reputation in the industry as 'quite the idea man' after overcoming the founding-period crisis.

TableCareer history of Shintaro Tsuji
DateCareerNotes
1927-12Born in Kofu, Yamanashi PrefectureFrom a family running a traditional Japanese restaurant. Lost both parents.
1947-03Graduated from Kiryu Technical CollegePresent-day Gunma University Faculty of Engineering
1949-12Joined the Yamanashi prefectural governmentEngaged in insurance premium rate calculations
1960-08President, Yamanashi Silk CenterPresent-day Sanrio
2020-07Chairman, Sanrio
2022-06Retired from all positions at SanrioAge 94 at retirement
Date
1927-12
Career
Born in Kofu, Yamanashi Prefecture
Notes
From a family running a traditional Japanese restaurant. Lost both parents.
TableYamanashi Silk Center: Revenue trends
DateRevenueNotes
FY July 196124 million yen
FY July 196237 million yen
FY July 196364 million yen
FY July 196482 million yen
FY July 1965147 million yenAnnual revenue surpassed 100 million yen
Date
FY July 1961
Revenue
24 million yen
SourceThe Sanrio Miracle: Men Who Chase Dreams (Kadokawa Bunko) | 1982/4
The formative experience of Shintaro Tsuji, who turned from government employee to entrepreneur

What is noteworthy about Sanrio's founding is the unusual form of independence—incorporating a prefectural government's external organization as a joint-stock company—and the near-fatal crisis of a 5 million yen dishonored bill immediately after founding. Tsuji found a lifeline in street vending in front of department stores while on the verge of bankruptcy, and by spotting the 3x price gap between wholesale and retail prices, he paid off his debts in 3 months. This formative experience can be seen as the origin of Sanrio's business philosophy that 'value changes not from the product itself, but from how and where it is sold.' It is also interesting that the original business was silk product exports—entirely unrelated to the current character business.

TestimonyShintaro Tsuji (Sanrio, Founder)

But you see, when a government employee gets too enthusiastic about that sort of thing, someone is bound to start talking behind his back. Letters were sent to the governor saying that this fellow Tsuji is only interested in making money through commerce, which is outrageous.

TestimonyShintaro Tsuji (Sanrio, Founder)

I just didn't know what to do anymore. I wandered around entertainment districts without any prospects, looking for some business I could manage. Then in Shinjuku, I came across a street vendor shouting and selling small goods. 'Right, I'll do this too,' I thought.

TimelineEstablished Yamanashi Silk Center Co., Ltd. — Key Events
1965Launched the gift business
1965Published a small-format gift book series
12/1971Opened a directly managed store in Shinjuku, Tokyo; entered the retail business
1962

Launched gift product sales

The Shinjuku directly managed store that cost 10 times the capital, and the 'San-Rio Whirlwind'

At the heart of Sanrio's shift from wholesaler to planning and retail was the gift angle—placing value not on the product's functionality but on 'the act of giving.' Tsuji's notion that 'even a 300-yen cup can bridge hearts' was the prototype of a business model that secures profit margins through emotional added value rather than product cost. The investment in the Shinjuku directly managed store—200 million yen in key money against 20 million yen in capital—may appear reckless, but the 'San-Rio Whirlwind' that delivered 350% annual growth during the oil crisis vindicated the gamble.

BackgroundBusiness transformation from sundry wholesaler to gift product planning and direct store operations

In 1962, Sanrio began handling gift products as its own original merchandise. The company designed products such as stationery featuring 'strawberry' motifs as in-house planned goods, expanding its product lineup targeting children and young women. This entry marked Sanrio's transformation from a sundry wholesaler to a company that planned gift sundries. In December 1967, the company began publishing 'Gift Book Series'—small-format books for gift-giving—also entering the publishing business.

Since its founding, Sanrio had operated as a wholesaler and had not engaged in retail. However, to build direct touchpoints with consumers in line with its growing product lineup, the company decided to enter retail. In 1971, it opened a directly managed store 'Gift Gate' in Shinjuku 3-chome, investing 200 million yen in key money alone against capital of just 20 million yen. The company subsequently expanded its non-directly-managed retail outlets nationwide, building a sales network of 125 stores (including 6 directly managed) by 1976.

DecisionAchieved rapid growth during a recession through a gift strategy appealing to emotional value

From FY1973 to FY1975, Sanrio recorded annual revenue growth rates ranging from 122% to 350%. Pre-tax profit margins relative to revenue were maintained at levels between 11% and 20%, and Sanrio attracted attention within the industry as a highly profitable company. The strong performance during the oil crisis recession was described as the 'San-Rio Whirlwind.'

The sales composition centered on writing instruments, paper products, and accessories, all of which were products supported by the emotional value of their characters rather than functionality. The company captured the needs of young female consumers, primarily junior and senior high school students, and the gift angle—positioning products as presents—functioned as a purchasing motivation. The business structural shift from gift product planning to retail store expansion formed the foundation supporting Sanrio's rapid growth.

TableSanrio: Revenue trends
Fiscal yearRevenueProfit (estimated pre-tax)Revenue-to-profit ratio
FY19731.33 billion yen270 million yen20.9%
FY19744.68 billion yen520 million yen11.1%
FY19759.11 billion yen1.3 billion yen14.2%
Fiscal year
FY1973
Revenue
1.33 billion yen
Profit (estimated pre-tax)
270 million yen
Revenue-to-profit ratio
20.9%
SourceYano News (926) | 1976/3/16
The Shinjuku directly managed store that cost 10 times the capital, and the 'San-Rio Whirlwind'

At the heart of Sanrio's shift from wholesaler to planning and retail was the gift angle—placing value not on the product's functionality but on 'the act of giving.' Tsuji's notion that 'even a 300-yen cup can bridge hearts' was the prototype of a business model that secures profit margins through emotional added value rather than product cost. The investment in the Shinjuku directly managed store—200 million yen in key money against 20 million yen in capital—may appear reckless, but the 'San-Rio Whirlwind' that delivered 350% annual growth during the oil crisis vindicated the gamble.

TestimonyShintaro Tsuji (Sanrio, Founder)

Can you understand if I say that feeling, message, and affection are attached to things? [...]

The object itself doesn't matter. For example, a daughter doesn't need to buy her father an Hermes tie with her first paycheck. Even a little 300-yen Sanrio cup, if she says 'Dad, I bought this with my first paycheck. Keep it'—think of how much heart is communicated. The idea that started Sanrio was: couldn't we turn this kind of emotional connection into a business?

Source1977/7/18 Nikkei Business: Editor-in-Chief Interview with Shintaro Tsuji
TestimonyYano News (926)

Even when the economy as a whole is in recession and sales are sluggish, there are always areas of buoyancy somewhere, and within sluggish sectors, there are companies growing at astonishing rates. In the stationery industry, a 'San-Rio Whirlwind' is currently taking place.

TimelineLaunched gift product sales — Key Events
1962Launched gift product planning
1967Began publishing the Gift Book Series (entered the publishing business)
1971Opened the 'Gift Gate' store in Shinjuku 3-chome
1976125 retail outlets nationwide (including 6 directly managed)
Domestic retail outlets125stores
7/1974Revenue surged year-over-year
YoY growth rate350%
7/1975Revenue surged year-over-year
YoY growth rate195%
1976Attracted attention as the 'San-Rio Whirlwind'
1970
Relocated head office to Gotanda, Tokyo
1973
Changed trade name to Sanrio Co., Ltd.
1974
11

Created Hello Kitty

The paradox of a cat the president called 'not charming' becoming a global IP

The greatest irony of Hello Kitty's birth is that founder Shintaro Tsuji himself negatively assessed it as 'a face drawn with simple lines' and 'lacking in movement.' While recognizing the need for 'original IP' from the Snoopy licensing experience, even the company's leader could not predict which design would succeed. The sensibility of a female employee designer in her 20s happened to align with children's purchasing behavior, and the decision to commercialize was made only when experimentally placed goods sold unexpectedly well. The fact that the character took on a life of its own even after creator Yuko Kusunoki left due to marriage made the transition from individual creation to organizational IP management inevitable.

BackgroundFrom acquiring the Snoopy license to creating original characters

In the process of expanding its character merchandise, Sanrio conducted a large-scale purchasing survey targeting children. The survey results showed that dogs and cats were the most popular animals among children, and the hypothesis was formed that there was demand for 'a white dog with floppy ears.' Coincidentally, at this time a US company was planning to license Snoopy (PEANUTS) for sale in the Japanese market, and Sanrio decided to acquire the license.

At the time, Snoopy had low name recognition in Japan, and reportedly no companies other than Sanrio showed interest in the license. Snoopy merchandise won children's support and became a hit, but since it was not an exclusive license for Sanrio but rather limited usage rights for certain products, Sanrio could not monopolize domestic revenues. This led Shintaro Tsuji to begin exploring the creation of original characters that would not depend on other companies' licenses.

DecisionFemale employees in their 20s at the design studio created Hello Kitty and Patty & Jimmy

The character designs were created by female employees in their 20s working at Sanrio's design studio. Amid daily drawing of cats, dogs, bears, and other animal characters, Hiroko Suzuki created 'Patty & Jimmy,' while Yuko Kusunoki (a Musashino Art University graduate, around 20 years old at the time) created 'Hello Kitty.' In 1975, My Melody was also created, and multiple original characters emerged from Sanrio's design studio.

Shintaro Tsuji was skeptical of these characters. His first impression of Patty & Jimmy was 'This won't work,' and regarding Hello Kitty, he assessed it as 'not charming,' 'drawn with simple lines,' and 'lacking in movement,' and did not believe it would become a hit product. However, when small goods featuring the characters were experimentally placed in stores, they captured children's hearts and sold beyond expectations.

ResultTransition from individual designer creations to organizational character management

Contrary to Tsuji's predictions, Patty & Jimmy and Hello Kitty won children's support and grew into Sanrio's flagship characters. The development of original characters made it possible to reduce dependence on other companies' licenses, and Sanrio established its business foundation as a character planning company. In the fiscal year ending July 1977—three years after Hello Kitty's launch—revenue reached 19.5 billion yen and ordinary income 4 billion yen.

Yuko Kusunoki (Yuko Shimizu), who created Hello Kitty, and Hiroko Suzuki, who created Patty & Jimmy, both left Sanrio upon marriage. The management of the characters was subsequently entrusted to successor in-house designers. The fact that character merchandise development continued even after the creators' departure marked the progression from individual designer creations to organizational character management.

The paradox of a cat the president called 'not charming' becoming a global IP

The greatest irony of Hello Kitty's birth is that founder Shintaro Tsuji himself negatively assessed it as 'a face drawn with simple lines' and 'lacking in movement.' While recognizing the need for 'original IP' from the Snoopy licensing experience, even the company's leader could not predict which design would succeed. The sensibility of a female employee designer in her 20s happened to align with children's purchasing behavior, and the decision to commercialize was made only when experimentally placed goods sold unexpectedly well. The fact that the character took on a life of its own even after creator Yuko Kusunoki left due to marriage made the transition from individual creation to organizational IP management inevitable.

TestimonyThe Sanrio Miracle

Around that time, there was a designer named Yuko Kusunoki in the design studio, about 20 years old—the same age as Roko. As everyone drew cats and bears day after day, her bear turned out very cute. The producers took a liking to it, named it 'Baby Bear Koro-chan,' and commercialized it. Meanwhile, she was also drawing cats, and she gave one the name 'Kitty,' taken from a kitten in 'Through the Looking-Glass.' [...]

Facing this little cat, Tsuji and the others tilted their heads. It was indeed a white cat. But it lacked the droll charm of Snoopy, and it wasn't particularly charming. Just a face drawn with simple lines, looking straight ahead, with little sense of movement. And yet, it was somehow irresistibly cute. When they experimentally placed small goods with this character in the stores, they sold better than Baby Bear Koro-chan. While they remained half-skeptical, the goods began flying off the shelves.

TimelineCreated Hello Kitty — Key Events
2/1976Revenue 19.6 billion yen / Ordinary income 4 billion yen
1974Patty & Jimmy created (employee designer Hiroko Suzuki)
1974Hello Kitty created (employee designer Yuko Kusunoki)
1975My Melody created
1976

Commenced licensing of original characters

The reversal in which royalties at 2% of revenue later became the core earnings source

At the time of the 1982 listing, royalty income was a mere 2% of revenue (1.13 billion yen), and the company operated a labor-intensive revenue structure deploying as many as 3,124 product types through retail sales. However, the licensing model required neither inventory risk nor development costs, and in terms of profit margins it surpassed the retail business. Though no one could have foreseen it at the time, this business segment at 2% of revenue would come to form the core of Sanrio's revenue structure decades later. The decision not to overlook the nascent licensing business but to nurture it laid the groundwork for the later management transformation.

BackgroundLaunch of character licensing and surpassing 50 billion yen in revenue

Beginning in 1976, Sanrio started licensing its original characters. The business granted partner companies the right to use Sanrio's characters in their product lines, and the number of product types reached 3,124. Characters were deployed across a broad range of products from writing instruments, stationery, and paper products to cosmetics, hygiene goods, and food items. Revenue expanded rapidly with the Hello Kitty merchandise rollout, reaching 19.5 billion yen in revenue and 4 billion yen in ordinary income for the fiscal year ending July 1977.

However, from 1978 onward, the market became flooded with imitation products mimicking the characters, and this, combined with the poor performance of Sanrio's film business, caused profit margins to decline. On the other hand, the demand-stimulating effect of licensing continued, and by FY1982, revenue surpassed 50 billion yen. Having put the unprecedented business of character merchandising on track, Sanrio was in the spotlight as a company that achieved both high growth and high profitability.

DecisionListed shares on the Second Section of the Tokyo Stock Exchange as a character planning company

Against the backdrop of expanding revenue, Sanrio listed its shares on the Second Section of the Tokyo Stock Exchange in April 1982. It was unusual at the time for a character planning company to go public, and the company attracted attention from market participants as a next-generation service industry. The listing opened the door to capital market fundraising, establishing the capital foundation for further expansion of the character business.

At the time of listing, Sanrio's business composition was dominated by retail product sales, with royalty income accounting for only about 2% of revenue. However, royalty income was revenue earned without bearing inventory risk or product development costs, and in terms of profit margins, it had a structure that surpassed the retail business. This licensing model would later come to form the core of Sanrio's revenue structure.

TableSanrio: Gift product sales and product types by category (FY1981)
Product categoryRevenueComposition ratioNumber of product types
Writing instruments, stationery, paper products9.3 billion yen22%578 types
Cosmetics and hygiene products8.29 billion yen20%545 types
Portable goods4.48 billion yen10%212 types
Tableware3.52 billion yen8%193 types
Apparel accessories2.65 billion yen6%402 types
Toys, etc.2.24 billion yen5%132 types
Interior decoration2.07 billion yen5%104 types
Bath and washroom products2.03 billion yen5%150 types
Food products1.5 billion yen3%62 types
Royalty income1.13 billion yen2%-
Others4.14 billion yen12%746 types
Product category
Writing instruments, stationery, paper products
Revenue
9.3 billion yen
Composition ratio
22%
Number of product types
578 types
SourceShoken 34(5)(398) | 1982/5
The reversal in which royalties at 2% of revenue later became the core earnings source

At the time of the 1982 listing, royalty income was a mere 2% of revenue (1.13 billion yen), and the company operated a labor-intensive revenue structure deploying as many as 3,124 product types through retail sales. However, the licensing model required neither inventory risk nor development costs, and in terms of profit margins it surpassed the retail business. Though no one could have foreseen it at the time, this business segment at 2% of revenue would come to form the core of Sanrio's revenue structure decades later. The decision not to overlook the nascent licensing business but to nurture it laid the groundwork for the later management transformation.

TimelineCommenced licensing of original characters — Key Events
1976Commenced licensing of original characters
4/1982Listed shares on the Second Section of the Tokyo Stock Exchange
1982
Listed shares on the Second Section of the Tokyo Stock Exchange
1990
Opened Sanrio Puroland
1991
Stock investment losses; fell into 8 consecutive years of net loss
1998
Equity ratio fell to 3%; on the verge of insolvency
1999
Hello Kitty boomed among high school students; revenue surged
2009
Announced overseas growth strategy
2016
Rento Hatoyama departed; management returned to the Tsuji family
2018
Struggled in the US and Europe
2020
Tomokuni Tsuji became President and Representative Director
2023
Demand recovery in retail and theme park; significant revenue increase
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