{
  "spec_version": "3",
  "endpoint": "decisions",
  "stock_code": "9684",
  "company_name": "スクウェア・エニックス・ホールディングス",
  "content_lang": "ja",
  "meta_lang": "en",
  "canonical_url": "https://the-shashi.com/tse/9684/",
  "api_url": "/api/9684/decisions.json",
  "updated": "2026-08-05",
  "license": "© 2026 Yutaka Sugiura. All rights reserved.",
  "attribution": "The社史 (the-shashi.com) — https://the-shashi.com/tse/9684/",
  "count": 5,
  "description": "Index of this company's management decisions. One decision = one endpoint: follow api_url for the full dossier (background, the decision itself, outcome, quoted primary sources and references).",
  "decisions": [
    {
      "slug": "publisher-model-1982",
      "url": "/tse/9684/decisions/publisher-model-1982/",
      "api_url": "/api/9684/decisions/publisher-model-1982.json",
      "year": 1982,
      "month": 8,
      "type": "strategy",
      "tags": [
        "bm-core-shift",
        "bm-model-shift",
        "st-brand"
      ],
      "title": "開発部門を持たない出版社型モデルの採用と、外部作者との提携",
      "subtitle": "不動産会社として登記された会社が、なぜ自前のプログラマーを一人も抱えないままファミコンソフトの最大手になったのか",
      "status": "implemented",
      "status_label": "実施"
    },
    {
      "slug": "square-enix-merger-2003",
      "url": "/tse/9684/decisions/square-enix-merger-2003/",
      "api_url": "/api/9684/decisions/square-enix-merger-2003.json",
      "year": 2003,
      "month": null,
      "type": "reorganization",
      "tags": [
        "ma-merger",
        "ma-rescue"
      ],
      "title": "映画『ファイナルファンタジー』の失敗が導いたエニックスとスクウェアの合併",
      "subtitle": "内製で映画に賭けて傷んだスクウェアは、なぜ出版社型で身軽なエニックスとの統合で経営の主導権を譲ったのか",
      "status": "implemented",
      "status_label": "実施"
    },
    {
      "slug": "taito-acquisition-2005",
      "url": "/tse/9684/decisions/taito-acquisition-2005/",
      "api_url": "/api/9684/decisions/taito-acquisition-2005.json",
      "year": 2005,
      "month": 8,
      "type": "acquisition",
      "tags": [
        "pf-vertical",
        "bm-channel",
        "cp-delisting"
      ],
      "title": "タイトーの株式公開買付けと完全子会社化による「100%保有戦略」の始動",
      "subtitle": "IPだけを持つ会社が、なぜ全国のゲームセンターと業務用機器の事業を丸ごと買い取ったのか",
      "status": "implemented",
      "status_label": "実施"
    },
    {
      "slug": "eidos-acquisition-2009",
      "url": "/tse/9684/decisions/eidos-acquisition-2009/",
      "api_url": "/api/9684/decisions/eidos-acquisition-2009.json",
      "year": 2009,
      "month": 2,
      "type": "acquisition",
      "tags": [
        "ma-crossborder-out",
        "gl-expansion",
        "ma-pmi",
        "pf-exit"
      ],
      "title": "英Eidosの完全子会社化と、13年後のEmbracerへの売却",
      "subtitle": "約120億円で買った欧米の開発拠点群を、なぜ13年後に3億米ドルで手放したのか",
      "status": "implemented",
      "status_label": "実施"
    },
    {
      "slug": "ff14-reboot-2010",
      "url": "/tse/9684/decisions/ff14-reboot-2010/",
      "api_url": "/api/9684/decisions/ff14-reboot-2010.json",
      "year": 2010,
      "month": 12,
      "type": "restructuring",
      "tags": [
        "tr-turnaround"
      ],
      "title": "サービス崩壊を認め、吉田直樹氏を起用した『FF14』の全面作り直し",
      "subtitle": "ブランドの名を冠したMMOの失敗を、なぜ延命ではなく作り直しで乗り越えようとしたのか",
      "status": "implemented",
      "status_label": "実施"
    }
  ],
  "by_type": [
    {
      "key": "acquisition",
      "count": 2,
      "url": "/api/9684/decisions/by-type/acquisition.json"
    },
    {
      "key": "reorganization",
      "count": 1,
      "url": "/api/9684/decisions/by-type/reorganization.json"
    },
    {
      "key": "restructuring",
      "count": 1,
      "url": "/api/9684/decisions/by-type/restructuring.json"
    },
    {
      "key": "strategy",
      "count": 1,
      "url": "/api/9684/decisions/by-type/strategy.json"
    }
  ],
  "by_decade": [
    {
      "key": "1980s",
      "count": 1,
      "url": "/api/9684/decisions/by-decade/1980s.json"
    },
    {
      "key": "2000s",
      "count": 3,
      "url": "/api/9684/decisions/by-decade/2000s.json"
    },
    {
      "key": "2010s",
      "count": 1,
      "url": "/api/9684/decisions/by-decade/2010s.json"
    }
  ]
}
